Sunday, April 24, 2011

Happy Zombie Day!

It's Easter time. A time for the trading of chocolate and eggs, Bunnies and hot-crossed buns. For a Christian it's also the time to celebrate the horrible torture, and Crucifixion of Jesus, and his subsequent resurrection and Ascension. As far as I can tell, there is no reason for an atheist to put much emphasis on this holiday. At least no more or less than Halloween. Christmas has the "togetherness" ideal to fall back on when religion is removed, but Easter only has chocolate, or fertility.

The origin of Easter stems from the beliefs and fertility rites of the Babylonians, Phrygians, Phoenicians, Israelites, Anglo-Saxons or any other number of others. The name "Easter" could originate from the Babylonian Goddess Ishtar (pronounced Easter) or perhaps the Saxon god of fertility Eostre. The symbols within modern day Easter also have ancient roots. The eggs and rabbits are symbols of fertility and tied to Ostara. Painting the eggs was known in ancient Egypt and seen as a symbol of rebirth from the mouth of gods. The Hot-crossed buns were carried over from the Saxons. An ox was sacrificed and the horns were symbolic of the feast. They were carved into the bread, in reverence. And as for chocolate, that's new. But who doesn't love chocolate?

As for me, an Atheist, Easter is an excuse to get out of work, eat chocolate and ham. Adding another value to it has helped others alleviate any guilt in taking a holiday for no real reason, but it really isn't necessary. Personally, I feel that four special holidays per year should be observed: Christmas, Easter, New Year and Halloween. I observe these as a break from the rest of my life, to relax and enjoy myself, but mostly to save my sanity. I've been told that because I'm atheist, I shouldn't observe Christmas or Easter, but to hell with them, I enjoy these holidays for their recreational and celebratory aspects, even if not for their 'traditional' religious reasons. Until next time,

crites evidentia logica

Saturday, April 23, 2011

Facts

I started this blog with the intent to express my ideas and concerns about life, sociology, biology and religion, tempered with strong facts and well reasoned arguments.

I have noticed very few examples of this.

As such, I reform my ways. After this post I will only post ideas that are well referenced, well thought-out, and most of all, well written! This means that on occasion I will have marathon posts, perhaps even an essay for you to download, but at least what you read shall be worth it.

I won't apologise for my posts, past or future, but I will accept that they need improvement. My lack of commenters and followers is evidence that I am doing something wrong. I will try to amend this.

I will apologise for this post, as I'm very tired and feel a reform post should be more formal. Oh well. See you next time,

crites evidentia logica

Friday, April 8, 2011

My idea of SPORE 2: The Micro

I recently discovered Darkspore, which appears to be another creature designer game, with a few key differences. Mostly due to the fact it's a "fast-paced action RPG". I will say that it looks good. I plan to own it as soon as I can, in the meantime, I will have to make do with blog posts like this.

They should make a second spore. Not Darkspore, the Action RPG using a similar game concept, but SPORE 2, the creature creator that allows for any evolutionary eventuality, within reason. At the begining players start with little photosythetic cells. After so much energy an DNA is collected, the cell reproduce (Preferably by mitosis), allowing for the devolpment of herbivourism, or a more effficient photosythesis. Once again the game continues in the collection of DNA and Energy until the next change is made, adding the third potential, carnivourism. These levels are easily adapted into the original game system by use of evolution parts.

By the use of this system, players are given the opportunity to expand their imaginations outside of the generic "Cell->Terrestrial animal->Intelligence". So far outlined the posibilities included all plants and animals, with a potential for fungi. What the game would lack in scientific accuracy it would make up for in adaptability. I will continue through all the stages of the game, but not all in this post. The potential stories from Protocell to Space-faring being are likly to be as varied as they are entertaining. Next post: "The Early Macro"

crites evidentia logica